Over the next four months, GamesBeat and Oculus will present a series of exclusive interactive VR gaming events to our confederation of gamers, developers and publishers, industry CEOs, executives, and venture capitalists. Each virtual reality event will feature exclusive content from industry speakers and thought leaders, live Q&As, opportunities to interact and socialize with fellow attendees, and more.
For those with Oculus headsets, please use your Oculus Venus app for viewing in VR. For all other industry executives, you are invited to join the conversation in Zoom Webinar.
February 17, 2021
What was once science fiction is real technology. Science fiction, tech, and games inspire each other, and the creators who are pushing society forward, accelerating new ideas and turning fantasy into reality. In this panel, we’ll discuss the promise of the Metaverse, the leap forward from the internet into immersive, connected worlds.
Co-Chair, Energy, and Environment
Singularity University
Partner
Mayfield Fund
Lead Writer
GamesBeat
January 27, 2021
Artificial people are coming, enhanced by AI, animation, and gaming. What will they contribute to society? How will they change our lives in the wake of the next generation of VR, which is going beyond far games, to enhance creativity, create connections between people, offer events, community, and more?
Founder
Fable Studio
CEO and Co-founder
Genies
Lead Writer
GamesBeat
November 11, 2020
What games will rule the next generation of consoles? Will the PC race ahead? Which companies are in the best position? With industry leaders who understand the state of the art, we’ll look back at past platform launches, talk about the games that dominated past generations, and then look to our vision for the future.
Chief Product Officer
Survios
VP & Creative Director, NetherRealm Studios, Warner Bros. Entertainment
Industry Analyst, U.S. Games
NPD
Lead Writer
GamesBeat
December 9, 2020
First, Eve Crevoshay of Take This, a nonprofit on mental health in games, will talk about the challenges that marginalized people face when it comes to games and the Internet. Then we’ll talk about what it’ll take to change the industry, from the Riot Games allegations to the next steps for the industry to create a truly inclusive culture. Are we doing enough to change?
Chief Diversity Officer
Riot Games
Executive Director
Take This
CPO & President (Gaming), Studio 71
Lead Writer
GamesBeat